Whether its a combo, tribal payoffs, or other general synergies, having a crucial game piece always available in the command zone is essential in the best decks
plus if I havent a mana sinker like [[Merfolk Skydiver]] on the board, the speed given is generally catch by the card disadvantage and the fact that the cards I use to break the game are creature centric or require more than just a large amount of mana to work ([[Deeproot Waters]], [[Opposition]], [[Murkfiend Liege]], [[Master of Waves]], [[Prophet of Kruphix]])
Normal Monsters, Normal Monsters as far as the eye can see!
*Urza, Chief Artificer may be FOIL* Decklist: 1 Urza, Chief Artificer1 Alela, Artful Provocateur1 Angel of the Ruins1 Armix, Filigree Thrasher1 Baleful Strix1 Bronze Guardian1 Chief of the