First of all, for this list we only look at base versions of legal cards , so no special anniversary or collector editions, alt-arts, promos, unknown events, or any of that kind of thing
8 Generate Some Energy There are 11 types in the TCG as opposed to the main series video games where there are 18
That makes Recoil one of those cards that has a hard time being bad until the point when your opponent has extra lands they can hold in their hand in order to discard them, at which point most decks that run Recoil are either using that as an excuse to crank up the discard engine or more likely happy enough to have survived this long that they don't care
(The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control