Heres a practical skeleton that keeps you honest: The role buckets Mana (lands + ramp + fixing) Card flow (draw, rummage, impulse, tutors if your group likes them) Interaction (spot removal, counterspells, protection, wipes) Plan enablers (the cards that make your deck your deck) Payoffs and finishers (how you convert setup into a win) Utility (grave hate, recursion, flexible tools) The exact counts depend on your commander, curve, and pod
(When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less
Battle Basics So, March of the Machine had its official set debut today on Wizards' youtube channel and we finally know enough about the new Battle card type for me to give you all a basic overview of it
Whether youre building around Uril, the Miststalker in a powerful combo list or sleeving it up for a casual pod, having access to this card at a fraction of the original price opens up your entire deckbuilding strategy