Well, there are three significant bonuses to having the initiative: First, whenever a player takes the initiative, they venture into Undercity (Undercity is a new dungeon card
Even if all you do is force someone to use their Volrath's Stronghold or Academy Ruins on their turn, rather than waiting until they have more information at the end of your turn, thats a win in my book
Leyline of Anticipation doesnt give any abilities to your cards
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