Bracket 4: Optimized Players expect: Decks not to adhere to the cEDH metagame reserved for Bracket 5 Decks to be lethal, consistent, and fast, designed to take people down as fast as possible Game Changers that are likely to be fast mana, snowballing resource engines, free disruption, and tutors Win conditions to vary but be efficient and instantaneous Gameplay to be explosive and powerful, featuring huge threats and efficient disruption to match Generally, you should expect to be able to play at least four turns before you win or lose
Well, once per turn, as long as you have 6 or less cards in your hand, you can look at 2 cards from the top of your deck, then reveal 1 Dressrosa type card and add it to your hand then trash the other card you looked at
The Mindskinner This legendary nightmare from Duskmourn: House of Horror is an interesting twist on a mill card
New game mechanics may be added, such as the new Location cards coming to February's Into the Inklands set and possibly other surprises along the way