Azorius Control 4 March of Otherworldly Light 4 Field of Ruin 4 Hallowed Fountain 4 Deserted Beach 4 Restless Anchorage 4 Plains 4 Island 4 No More Lies 4 Dovin's Veto 4 The Wandering Emperor 4 Memory Deluge 4 Omen of the Sea 3 Supreme Verdict 3 Teferi, Hero of Dominaria 3 Demolition Field 3 Sunken Citadel 3 Temporary Lockdown 2 Change the Equation 2 Hall of Storm Giants 2 Hengegate Pathway 2 Get Lost 1 Castle Ardenvale 1 Farewell 1 Otawara, Soaring City 1 Eiganjo, Seat of the Empire 1 Fountainport 1 Sunfall 1 Narset, Parter of Veils 1 Shark Typhoon 1 Jwari Disruption 3 Beza, the Bounding Spring 3 Mystical Dispute 2 Aether Gust 2 Narset, Parter of Veils 2 Shark Typhoon 1 Yorion, Sky Nomad 1 Farewell 1 Temporary Lockdown With a solid suite of spot removal, countermagic, card draw, sweepers, and planeswalkers, Azorius Control has remained the premier control deck in Pioneer
It pairs ramp with disruption, perfect for players who like to think ahead and outmaneuver opponents over time
It includes a variety of devil creatures, mana sources, card draw, removal spells, and tribal synergies
Rules Overview, Picking your Commander ) Commander Primer Part 2 (Mana Requirements, Randomness, Card Advantage) Commander Primer Part 3 ( Power vs