The team even considered making cards based on specific moves or iconic things that werent characters themselves (for example, something like a Round One or "Perfect" card), but that they instead decided to represent moves as abilities on each creature
Most decks pack a bunch of cheap utility creatures, most of which trade with the Geist and very gladly at that
The requirement of four attackers is a lot, but so is scry 2 before you draw
Artifact Astrologian's Planisphere Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana Equip Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana Equip Artifact - Equipment Black Mage's Rod Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types