Additions: Cuts: Here's how the deck looks with the upgrades added: Further Upgrades Enchantress has an absurdly large card pool so there's tons of upgrade options, more than you could ever fit in a single deck: Serra's Sanctum, Urza's Saga, Hall of Heliod's Generosity, all the relevant fetchlands / shocks / ABU duals / bondlands / checklands / slowlands Lands: Utopia Sprawl, Birds of Paradise, Smothering Tithe Ramp: Argothian Enchantress, Femeref Enchantress Card Draw: Aura of Silence, Aura Shards Removal: Replenish, Whip of Erebos Recursion: Enlightened Tutor, Vampiric Tutor, Demonic Tutor, there's also Idyllic Tutor but my hot take is 3 mana tutors ain't good enough Tutors: Anointed Procession, Parallel Lives Tokens: Sphere of Safety, Timely Ward Protection: All Done
You have a mix of 4 power-matters, adventures and other mechanics that make it easy hit both types of spells like omen, warp, and plot
This allows you to ramp early game and still deal some damage, then once you have a lot of lands you can play big splashy spells to help finish off your weakened opponents
Its mana acceleration lets Commander players jump ahead of the table, especially in decks where each extra mana translates directly into card draw, damage, or storm count